新书推介:《语义网技术体系》
作者:瞿裕忠,胡伟,程龚
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    #include "dos.h"
    #include "stdio.h"
    #include "graphics.h"
    #include "bios.h"
    #include "conio.h"
    #include "stdlib.h"
    unsigned char far *video_buffer=(char far *)0xA0000000L;
    #define VGA256 0x13 /*图形模式13h*/
    #define TEXT_MODE 0x03 /*普通文本模式*/
    #define SETVGA Set_Video_Mode(VGA256)
    #define OUTVGA Set_Video_Mode(TEXT_MODE)
    #define BYTE unsigned char
    #define WORD unsigned int
    #define DWORD unsigned int
    #define ESC 283
    #define LEFT 19200
    #define RIGHT 19712
    #define H 9064
    #define ENTER 7181
    unsigned long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;
    int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
    struct chi
    {
    int lg;
    int lgg;
    }ch[13];
    struct mj
    { char *name; /*名字*/
    int data1; /*是否已出,无用了*/
    int data2; /*是否在手中,1为自己,2为对方*/
    int number; /*同一个花色的第几张,共4张*/
    }m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
    "2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
    "3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
    "4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
    "6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,
    "7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
    "8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
    "9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
    "11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
    "12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
    "13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
    "14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
    "16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
    "17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
    "18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
    "19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
    "21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
    "22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
    "23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
    "24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
    "26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
    "27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
    "28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
    "29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
    "31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
    "32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
    "33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,
    "34.bmp"};
    struct every
    { int *k; /*名字*/
    int oneorfour; /*同一张牌的第几张*/
    int number; /*第几张牌136*/
    int p;
    int g;
    int c;
    int d[2];
    };
    struct me
    { int m; /*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/
    int p; /*乓对方*/
    int c; /*吃对方*/
    int g; /*杠*/

    struct every pp[14]; /*存放手上的牌*/
    }me;
    struct computer
    { int m;
    int p;
    int c;
    int g;
    struct every pp[14];
    }computer,comp;

    /* 设置调色板 */
    void Set_Palette(int Color,BYTE r,BYTE g,BYTE b)
    {
    outportb(0x3c8,Color); /*0x3c8写端口 写色号*/
    outportb(0x3c9,r); /*0x3c9数据端口 R、G、B的比例*/
    outportb(0x3c9,g);
    outportb(0x3c9,b);
    }
    /*0x3c7读端口 0x3c6计算机调色板寄存器调用端口*/
    /* 设置显示模式的函数 */
    void Set_Video_Mode(int mode)
    {
    union REGS inregs,outregs; /*定义输入和返回寄存器*/
    inregs.h.ah=0; /*ah存放功能号0h表示进入视频模式*/
    inregs.h.al=(unsigned char)mode; /*al存放要设定的视频模式*/
    int86(0x10,&inregs,&outregs); /*通过10h中断设定显示模式int86()包含在dos.h*/
    }
    void v_line(int y0,int y1,int x,unsigned int color)
    { unsigned int address,n,temp;
    if(y0>y1)
    {
    temp=y1;
    y1=y0;
    y0=temp;
    }
    address=320*y0+x;
    for(n=0;n<=y1-y0;n++)
    {
    video_buffer[address]=color;
    address+=320;
    }
    }
    void h_line(int x0,int x1,int y,unsigned int color)
    { unsigned int address,n,temp;
    if(x0>x1)
    {
    temp=x1;
    x1=x0;
    x0=temp;
    }
    address=320*y+x0;
    for(n=0;n<=x1-x0;n++)
    {
    video_buffer[address]=color;
    address+=1;
    }
    }
    void p_pixel(int x,int y,unsigned int color)
    { video_buffer[y*320+x]=color;
    }
    void s_square(int x,int y,int side,int color)
    {
    h_line(x,x+side,y,color);
    h_line(x,x+side,y+side,color);
    v_line(y,y+side,x,color);
    v_line(y,y+side,x+side,color);
    }
    void r_rectangle(int x1,int y1,int x2,int y2,int color)
    {
    h_line(x1,x2,y1,color);
    h_line(x1,x2,y2,color);
    v_line(y1,y2,x1,color);
    v_line(y1,y2,x2,color);
    }
    void fillRectangle(int x1,int y1,int x2,int y2,int color)
    {
    int i;
    for(i=y1;i<=y2;i++)
    {
    h_line(x1,x2,i,color);
    }
    }
    void showbmp(int l)
    { FILE *bmp;
    int i,x,y;
    BYTE palette[256][3];
    bmp=fopen(me.pp[l].k,"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<30;y++)
    for(x=0;x<20;x++)
    pokeb(0xa000,y*320+x+z+zz+z1,fgetc(bmp));
    fclose(bmp);
    }
    void showbmpd(int l)
    { FILE *bmp;
    int i,x,y;
    BYTE palette[256][3];
    bmp=fopen(me.pp[l].k,"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<30;y++)
    for(x=0;x<20;x++)
    pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
    fclose(bmp);
    }
    void showybmp(int ll)
    { FILE *bmp;
    int i,x,y;
    BYTE palette[256][3];
    bmp=fopen(computer.pp[ll].k,"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<30;y++)
    for(x=0;x<20;x++)
    pokeb(0xa000,y*320+x+zy,fgetc(bmp));
    fclose(bmp);
    }
    void showcbmp(int ll)
    { FILE *bmp;
    int i,x,y;
    BYTE palette[256][3];
    bmp=fopen(computer.pp[ll].k,"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<30;y++)
    for(x=0;x<20;x++)
    pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
    fclose(bmp);
    }
    void bmpp(int number)
    { FILE *bmp;
    int i,x,y;
    BYTE palette[256][3];
    bmp=fopen(m[number].name,"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<30;y++)
    for(x=0;x<20;x++)
    pokeb(0xa000,y*320+x+zl,fgetc(bmp));
    fclose(bmp);
    }
    void comlipai() /*整理电脑的牌*/
    { int n,j,u;
    int *lingshi;
    for(n=0;n<computer.m;n++)
    for(j=n;j<computer.m;j++)
    {
    if(computer.pp[n].number>computer.pp[j+1].number)
    {
    lingshi=computer.pp[n].k;
    computer.pp[n].k=computer.pp[j+1].k;
    computer.pp[j+1].k=lingshi;
    u=computer.pp[n].oneorfour;
    computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
    computer.pp[j+1].oneorfour=u;
    u=computer.pp[n].number;
    computer.pp[n].number=computer.pp[j+1].number;
    computer.pp[j+1].number=u;
    }
    else
    if(computer.pp[n].number==computer.pp[j+1].number)
    if(computer.pp[n].oneorfour>computer.pp[j+1].oneorfour)
    {
    lingshi=computer.pp[n].k;
    computer.pp[n].k=computer.pp[j+1].k;
    computer.pp[j+1].k=lingshi;
    u=computer.pp[n].oneorfour;
    computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
    computer.pp[j+1].oneorfour=u;
    u=computer.pp[n].number;
    computer.pp[n].number=computer.pp[j+1].number;
    computer.pp[j+1].number=u;
    }
    }
    }
    void melipai()
    { int n,j,u;
    int *lingshi;
    for(n=0;n<me.m;n++)
    for(j=n;j<me.m;j++)
    {
    if(me.pp[n].number>me.pp[j+1].number)
    {
    lingshi=me.pp[n].k;
    me.pp[n].k=me.pp[j+1].k;
    me.pp[j+1].k=lingshi;
    u=me.pp[n].oneorfour;
    me.pp[n].oneorfour=me.pp[j+1].oneorfour;
    me.pp[j+1].oneorfour=u;
    u=me.pp[n].number;
    me.pp[n].number=me.pp[j+1].number;
    me.pp[j+1].number=u;
    }
    else
    if(me.pp[n].number==me.pp[j+1].number)
    if(me.pp[n].oneorfour>me.pp[j+1].oneorfour)
    {
    lingshi=me.pp[n].k;
    me.pp[n].k=me.pp[j+1].k;
    me.pp[j+1].k=lingshi;
    u=me.pp[n].oneorfour;
    me.pp[n].oneorfour=me.pp[j+1].oneorfour;
    me.pp[j+1].oneorfour=u;
    u=me.pp[n].number;
    me.pp[n].number=me.pp[j+1].number;
    me.pp[j+1].number=u;
    }
    }
    }
    void rgzn(int c) /*本程序涵数的核心针对电脑的牌*/
    { int b=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
    if(me.pp[c].number<=35 && me.pp[c].number>=0)
    {
    logo=1;
    if(me.pp[c].number<=3 && me.pp[c].number>=0)
    logoo=1;
    else if(me.pp[c].number<=7 && me.pp[c].number>=4)
    logoo=2;
    else if(me.pp[c].number<=11 && me.pp[c].number>=8)
    logoo=3;
    else if(me.pp[c].number<=15 && me.pp[c].number>=12)
    logoo=4;
    else if(me.pp[c].number<=19 && me.pp[c].number>=16)
    logoo=5;
    else if(me.pp[c].number<=23 && me.pp[c].number>=20)
    logoo=6;
    else if(me.pp[c].number<=27 && me.pp[c].number>=24)
    logoo=7;
    else if(me.pp[c].number<=31 && me.pp[c].number>=28)
    logoo=8;
    else if(me.pp[c].number<=35 && me.pp[c].number>=32)
    logoo=9;
    }
    else if(me.pp[c].number<=71 && me.pp[c].number>=36)
    {
    logo=2;
    if(me.pp[c].number<=39 && me.pp[c].number>=36)
    logoo=1;
    else if(me.pp[c].number<=43 && me.pp[c].number>=40)
    logoo=2;
    else if(me.pp[c].number<=47 && me.pp[c].number>=44)
    logoo=3;
    else if(me.pp[c].number<=51 && me.pp[c].number>=48)
    logoo=4;
    else if(me.pp[c].number<=55 && me.pp[c].number>=52)
    logoo=5;
    else if(me.pp[c].number<=59 && me.pp[c].number>=56)
    logoo=6;
    else if(me.pp[c].number<=63 && me.pp[c].number>=60)
    logoo=7;
    else if(me.pp[c].number<=67 && me.pp[c].number>=64)
    logoo=8;
    else if(me.pp[c].number<=71 && me.pp[c].number>=68)
    logoo=9;
    }
    else if(me.pp[c].number<=107 && me.pp[c].number>=72)
    {
    logo=3;
    if(me.pp[c].number<=75 && me.pp[c].number>=72)
    logoo=1;
    else if(me.pp[c].number<=79 && me.pp[c].number>=76)
    logoo=2;
    else if(me.pp[c].number<=83 && me.pp[c].number>=80)
    logoo=3;
    else if(me.pp[c].number<=87 && me.pp[c].number>=84)
    logoo=4;
    else if(me.pp[c].number<=91 && me.pp[c].number>=88)
    logoo=5;
    else if(me.pp[c].number<=95 && me.pp[c].number>=92)
    logoo=6;
    else if(me.pp[c].number<=99 && me.pp[c].number>=96)
    logoo=7;
    else if(me.pp[c].number<=103 && me.pp[c].number>=100)
    logoo=8;
    else if(me.pp[c].number<=107 && me.pp[c].number>=104)
    logoo=9;
    }
    else if(me.pp[c].number<=135 && me.pp[c].number>=108)
    {
    logo=4;
    if(me.pp[c].number<=111 && me.pp[c].number>=108)
    logoo=1;
    else if(me.pp[c].number<=115 && me.pp[c].number>=112)
    logoo=2;
    else if(me.pp[c].number<=119 && me.pp[c].number>=116)
    logoo=3;
    else if(me.pp[c].number<=123 && me.pp[c].number>=120)
    logoo=4;
    else if(me.pp[c].number<=127 && me.pp[c].number>=124)
    logoo=5;
    else if(me.pp[c].number<=131 && me.pp[c].number>=128)
    logoo=6;
    else if(me.pp[c].number<=135 && me.pp[c].number>=132)
    logoo=7;
    }
    while(b<=computer.m)
    {
    if(computer.pp[b].number<=35 && computer.pp[b].number>=0) /*假定电脑经过分析后出了第一张牌*/
    {
    lg=1;
    computer.pp[b].d[0]=1;
    if(computer.pp[b].number<=3 && computer.pp[b].number>=0)
    {
    lgg=1;
    computer.pp[b].d[1]=1;
    }
    else if(computer.pp[b].number<=7 && computer.pp[b].number>=4)
    {
    lgg=2;
    computer.pp[b].d[1]=2;
    }
    else if(computer.pp[b].number<=11 && computer.pp[b].number>=8)
    {
    lgg=3;
    computer.pp[b].d[1]=3;
    }
    else if(computer.pp[b].number<=15 && computer.pp[b].number>=12)
    {
    lgg=4;
    computer.pp[b].d[1]=4;
    }
    else if(computer.pp[b].number<=19 && computer.pp[b].number>=16)
    {
    lgg=5;
    computer.pp[b].d[1]=5;
    }
    else if(computer.pp[b].number<=23 && computer.pp[b].number>=20)
    {
    lgg=6;
    computer.pp[b].d[1]=6;
    }
    else if(computer.pp[b].number<=27 && computer.pp[b].number>=24)
    {
    lgg=7;
    computer.pp[b].d[1]=7;
    }
    else if(computer.pp[b].number<=31 && computer.pp[b].number>=28)
    {
    lgg=8;
    computer.pp[b].d[1]=8;
    }
    else if(computer.pp[b].number<=35 && computer.pp[b].number>=32)
    {
    lgg=9;
    computer.pp[b].d[1]=9;
    }
    }
    else if(computer.pp[b].number<=71 && computer.pp[b].number>=36)
    {
    lg=2;
    computer.pp[b].d[0]=2;
    if(computer.pp[b].number<=39 && computer.pp[b].number>=36)
    {
    lgg=1;
    computer.pp[b].d[1]=1;
    }
    else if(computer.pp[b].number<=43 && computer.pp[b].number>=40)
    {
    lgg=2;
    computer.pp[b].d[1]=2;
    }
    else if(computer.pp[b].number<=47 && computer.pp[b].number>=44)
    {
    lgg=3;
    computer.pp[b].d[1]=3;
    }
    else if(computer.pp[b].number<=51 && computer.pp[b].number>=48)
    {
    lgg=4;
    computer.pp[b].d[1]=4;
    }
    else if(computer.pp[b].number<=55 && computer.pp[b].number>=52)
    {
    lgg=5;
    computer.pp[b].d[1]=5;
    }
    else if(computer.pp[b].number<=59 && computer.pp[b].number>=56)
    {
    lgg=6;
    computer.pp[b].d[1]=6;
    }
    else if(computer.pp[b].number<=63 && computer.pp[b].number>=60)
    {
    lgg=7;
    computer.pp[b].d[1]=7;
    }
    else if(computer.pp[b].number<=67 && computer.pp[b].number>=64)
    {
    lgg=8;
    computer.pp[b].d[1]=8;
    }
    else if(computer.pp[b].number<=71 && computer.pp[b].number>=68)
    {
    lgg=9;
    computer.pp[b].d[1]=9;
    }
    }
    else if(computer.pp[b].number<=107 && computer.pp[b].number>=72)
    {
    lg=3;
    computer.pp[b].d[0]=3;
    if(computer.pp[b].number<=75 && computer.pp[b].number>=72)
    {
    lgg=1;
    computer.pp[b].d[1]=1;
    }
    else if(computer.pp[b].number<=79 && computer.pp[b].number>=76)
    {
    lgg=2;
    computer.pp[b].d[1]=2;
    }
    else if(computer.pp[b].number<=83 && computer.pp[b].number>=80)
    {
    lgg=3;
    computer.pp[b].d[1]=3;
    }
    else if(computer.pp[b].number<=87 && computer.pp[b].number>=84)
    {
    lgg=4;
    computer.pp[b].d[1]=4;
    }
    else if(computer.pp[b].number<=91 && computer.pp[b].number>=88)
    {
    lgg=5;
    computer.pp[b].d[1]=5;
    }
    else if(computer.pp[b].number<=95 && computer.pp[b].number>=92)
    {
    lgg=6;
    computer.pp[b].d[1]=6;
    }
    else if(computer.pp[b].number<=99 && computer.pp[b].number>=96)
    {
    lgg=7;
    computer.pp[b].d[1]=7;
    }
    else if(computer.pp[b].number<=103 && computer.pp[b].number>=100)
    {
    lgg=8;
    computer.pp[b].d[1]=8;
    }
    else if(computer.pp[b].number<=107 && computer.pp[b].number>=104)
    {
    lgg=9;
    computer.pp[b].d[1]=9;
    }
    }
    else if(computer.pp[b].number<=135 && computer.pp[b].number>=108)
    {
    lg=4;
    computer.pp[b].d[0]=4;
    if(computer.pp[b].number<=111 && computer.pp[b].number>=108)
    {
    lgg=1;
    computer.pp[b].d[1]=1;
    }
    else if(computer.pp[b].number<=115 && computer.pp[b].number>=112)
    {
    lgg=2;
    computer.pp[b].d[1]=2;
    }
    else if(computer.pp[b].number<=119 && computer.pp[b].number>=116)
    {
    lgg=3;
    computer.pp[b].d[1]=3;
    }
    else if(computer.pp[b].number<=123 && computer.pp[b].number>=120)
    {
    lgg=4;
    computer.pp[b].d[1]=4;
    }
    else if(computer.pp[b].number<=127 && computer.pp[b].number>=124)
    {
    lgg=5;
    computer.pp[b].d[1]=5;
    }
    else if(computer.pp[b].number<=131 && computer.pp[b].number>=128)
    {
    lgg=6;
    computer.pp[b].d[1]=6;
    }
    else if(computer.pp[b].number<=135 && computer.pp[b].number>=132)
    {
    lgg=7;
    computer.pp[b].d[1]=7;
    }
    }

    if(logo==lg) /*如果相等的话,那再进一步的判断,乓杠的判断*/
    if(logoo==lgg)
    pg++;
    ch[b].lg=lg; /*保存电脑手里的每张牌的信息*/
    ch[b].lgg=lgg;
    lg=0;
    lgg=0;
    b++;
    }
    if(pg==2) /*乓*/
    {

    sing=1;
    b=computer.m;
    while(b!=-1)
    {
    if(strcmp(me.pp[c].k,computer.pp[b].k)==0)
    computer.pp[b].p=1;

    b--;
    }
    }
    if(pg==3) /*杠*/
    {

    sing=2;
    b=computer.m;
    while(b!=-1)
    {
    if(strcmp(me.pp[c].k,computer.pp[b].k)==0)
    computer.pp[b].g=1;
    b--;
    }
    }
    f=0;
    while(f<computer.m) /*吃的判断*/
    { if(ch[f].lg==logo && ch[f].lg!=4)
    {
    if(ch[f+1].lgg-ch[f].lgg==1) /*顺吃*/
    if(ch[f].lgg-logoo==1)
    {
    gp++;
    computer.pp[f].c=1;
    computer.pp[f+1].c=1;
    }
    if(ch[f].lgg-ch[f+1].lgg==-1) /*逆吃*/
    if(ch[f+1].lgg-logoo==-1)
    {
    gp++;
    computer.pp[f].c=1;
    computer.pp[f+1].c=1;
    }
    if(ch[f].lgg-logoo==-1) /*中吃*/
    if(ch[f+1].lgg-logoo==1)
    {
    gp++;
    computer.pp[f].c=1;
    computer.pp[f+1].c=1;
    }
    if(gp==1)
    break;
    }
    f++;
    }
    if(gp==1)
    {sing=7;

    }
    pg=0;
    gp=0;
    b=0;
    }
    void rgznme(int c) /*本程序涵数的核心针对我的牌*/
    { int b=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
    if(computer.pp[c].number<=35 && computer.pp[c].number>=0)
    {
    logo=1;
    if(computer.pp[c].number<=3 && computer.pp[c].number>=0)
    logoo=1;
    else if(computer.pp[c].number<=7 && computer.pp[c].number>=4)
    logoo=2;
    else if(computer.pp[c].number<=11 && computer.pp[c].number>=8)
    logoo=3;
    else if(computer.pp[c].number<=15 && computer.pp[c].number>=12)
    logoo=4;
    else if(computer.pp[c].number<=19 && computer.pp[c].number>=16)
    logoo=5;
    else if(computer.pp[c].number<=23 && computer.pp[c].number>=20)
    logoo=6;
    else if(computer.pp[c].number<=27 && computer.pp[c].number>=24)
    logoo=7;
    else if(computer.pp[c].number<=31 && computer.pp[c].number>=28)
    logoo=8;
    else if(computer.pp[c].number<=35 && computer.pp[c].number>=32)
    logoo=9;
    }
    else if(computer.pp[c].number<=71 && computer.pp[c].number>=36)
    {
    logo=2;
    if(computer.pp[c].number<=39 && computer.pp[c].number>=36)
    logoo=1;
    else if(computer.pp[c].number<=43 && computer.pp[c].number>=40)
    logoo=2;
    else if(computer.pp[c].number<=47 && computer.pp[c].number>=44)
    logoo=3;
    else if(computer.pp[c].number<=51 && computer.pp[c].number>=48)
    logoo=4;
    else if(computer.pp[c].number<=55 && computer.pp[c].number>=52)
    logoo=5;
    else if(computer.pp[c].number<=59 && computer.pp[c].number>=56)
    logoo=6;
    else if(computer.pp[c].number<=63 && computer.pp[c].number>=60)
    logoo=7;
    else if(computer.pp[c].number<=67 && computer.pp[c].number>=64)
    logoo=8;
    else if(computer.pp[c].number<=71 && computer.pp[c].number>=68)
    logoo=9;
    }
    else if(computer.pp[c].number<=107 && computer.pp[c].number>=72)
    {
    logo=3;
    if(computer.pp[c].number<=75 && computer.pp[c].number>=72)
    logoo=1;
    else if(computer.pp[c].number<=79 && computer.pp[c].number>=76)
    logoo=2;
    else if(computer.pp[c].number<=83 && computer.pp[c].number>=80)
    logoo=3;
    else if(computer.pp[c].number<=87 && computer.pp[c].number>=84)
    logoo=4;
    else if(computer.pp[c].number<=91 && computer.pp[c].number>=88)
    logoo=5;
    else if(computer.pp[c].number<=95 && computer.pp[c].number>=92)
    logoo=6;
    else if(computer.pp[c].number<=99 && computer.pp[c].number>=96)
    logoo=7;
    else if(computer.pp[c].number<=103 && computer.pp[c].number>=100)
    logoo=8;
    else if(computer.pp[c].number<=107 && computer.pp[c].number>=104)
    logoo=9;
    }
    else if(computer.pp[c].number<=135 && computer.pp[c].number>=108)
    {
    logo=4;
    if(computer.pp[c].number<=111 && computer.pp[c].number>=108)
    logoo=1;
    else if(computer.pp[c].number<=115 && computer.pp[c].number>=112)
    logoo=2;
    else if(computer.pp[c].number<=119 && computer.pp[c].number>=116)
    logoo=3;
    else if(computer.pp[c].number<=123 && computer.pp[c].number>=120)
    logoo=4;
    else if(computer.pp[c].number<=127 && computer.pp[c].number>=124)
    logoo=5;
    else if(computer.pp[c].number<=131 && computer.pp[c].number>=128)
    logoo=6;
    else if(computer.pp[c].number<=135 && computer.pp[c].number>=132)
    logoo=7;
    }
    while(b<=me.m)
    {
    if(me.pp[b].number<=35 && me.pp[b].number>=0) /*我分析后出了第一张牌*/
    {
    lg=1;
    me.pp[b].d[0]=1;
    if(me.pp[b].number<=3 && me.pp[b].number>=0)
    {
    lgg=1;
    me.pp[b].d[1]=1;
    }
    else if(me.pp[b].number<=7 && me.pp[b].number>=4)
    {
    lgg=2;
    me.pp[b].d[1]=2;
    }
    else if(me.pp[b].number<=11 && me.pp[b].number>=8)
    {
    lgg=3;
    me.pp[b].d[1]=3;
    }
    else if(me.pp[b].number<=15 && me.pp[b].number>=12)
    {
    lgg=4;
    me.pp[b].d[1]=4;
    }
    else if(me.pp[b].number<=19 && me.pp[b].number>=16)
    {
    lgg=5;
    me.pp[b].d[1]=5;
    }
    else if(me.pp[b].number<=23 && me.pp[b].number>=20)
    {
    lgg=6;
    me.pp[b].d[1]=6;
    }
    else if(me.pp[b].number<=27 && me.pp[b].number>=24)
    {
    lgg=7;
    me.pp[b].d[1]=7;
    }
    else if(me.pp[b].number<=31 && me.pp[b].number>=28)
    {
    lgg=8;
    me.pp[b].d[1]=8;
    }
    else if(me.pp[b].number<=35 && me.pp[b].number>=32)
    {
    lgg=9;
    me.pp[b].d[1]=9;
    }
    }
    else if(me.pp[b].number<=71 && me.pp[b].number>=36)
    {
    lg=2;
    me.pp[b].d[0]=2;
    if(me.pp[b].number<=39 && me.pp[b].number>=36)
    {
    lgg=1;
    me.pp[b].d[1]=1;
    }
    else if(me.pp[b].number<=43 && me.pp[b].number>=40)
    {
    lgg=2;
    me.pp[b].d[1]=2;
    }
    else if(me.pp[b].number<=47 && me.pp[b].number>=44)
    {
    lgg=3;
    me.pp[b].d[1]=3;
    }
    else if(me.pp[b].number<=51 && me.pp[b].number>=48)
    {
    lgg=4;
    me.pp[b].d[1]=4;
    }
    else if(me.pp[b].number<=55 && me.pp[b].number>=52)
    {
    lgg=5;
    me.pp[b].d[1]=5;
    }
    else if(me.pp[b].number<=59 && me.pp[b].number>=56)
    {
    lgg=6;
    me.pp[b].d[1]=6;
    }
    else if(me.pp[b].number<=63 && me.pp[b].number>=60)
    {
    lgg=7;
    me.pp[b].d[1]=7;
    }
    else if(me.pp[b].number<=67 && me.pp[b].number>=64)
    {
    lgg=8;
    me.pp[b].d[1]=8;
    }
    else if(me.pp[b].number<=71 && me.pp[b].number>=68)
    {
    lgg=9;
    me.pp[b].d[1]=9;
    }
    }
    else if(me.pp[b].number<=107 && me.pp[b].number>=72)
    {
    lg=3;
    me.pp[b].d[0]=3;
    if(me.pp[b].number<=75 && me.pp[b].number>=72)
    {
    lgg=1;
    me.pp[b].d[1]=1;
    }
    else if(me.pp[b].number<=79 && me.pp[b].number>=76)
    {
    lgg=2;
    me.pp[b].d[1]=2;
    }
    else if(me.pp[b].number<=83 && me.pp[b].number>=80)
    {
    lgg=3;
    me.pp[b].d[1]=3;
    }
    else if(me.pp[b].number<=87 && me.pp[b].number>=84)
    {
    lgg=4;
    me.pp[b].d[1]=4;
    }
    else if(me.pp[b].number<=91 && me.pp[b].number>=88)
    {
    lgg=5;
    me.pp[b].d[1]=5;
    }
    else if(me.pp[b].number<=95 && me.pp[b].number>=92)
    {
    lgg=6;
    me.pp[b].d[1]=6;
    }
    else if(me.pp[b].number<=99 && me.pp[b].number>=96)
    {
    lgg=7;
    me.pp[b].d[1]=7;
    }
    else if(me.pp[b].number<=103 && me.pp[b].number>=100)
    {
    lgg=8;
    me.pp[b].d[1]=8;
    }
    else if(me.pp[b].number<=107 && me.pp[b].number>=104)
    {
    lgg=9;
    me.pp[b].d[1]=9;
    }
    }
    else if(me.pp[b].number<=135 && me.pp[b].number>=108)
    {
    lg=4;
    me.pp[b].d[0]=4;
    if(me.pp[b].number<=111 && me.pp[b].number>=108)
    {
    lgg=1;
    me.pp[b].d[1]=1;
    }
    else if(me.pp[b].number<=115 && me.pp[b].number>=112)
    {
    lgg=2;
    me.pp[b].d[1]=2;
    }
    else if(me.pp[b].number<=119 && me.pp[b].number>=116)
    {
    lgg=3;
    me.pp[b].d[1]=3;
    }
    else if(me.pp[b].number<=123 && me.pp[b].number>=120)
    {
    lgg=4;
    me.pp[b].d[1]=4;
    }
    else if(me.pp[b].number<=127 && me.pp[b].number>=124)
    {
    lgg=5;
    me.pp[b].d[1]=5;
    }
    else if(me.pp[b].number<=131 && me.pp[b].number>=128)
    {
    lgg=6;
    me.pp[b].d[1]=6;
    }
    else if(me.pp[b].number<=135 && me.pp[b].number>=132)
    {
    lgg=7;
    me.pp[b].d[1]=7;
    }
    }
    }
    }
    void istwo(testt)
    int testt[];
    { if(testt[0]==testt[1])
    second++;
    }
    void isthree(testt,n)
    int testt[],n=0;
    { int i,j,flage=0,lianx=0,same=0;
    n=n/3;
    for(j=0;j<n;j++)
    {
    for(i=j*3;i<2+j*3;i++)
    {
    if(testt[i]==testt[i+1])
    same++;
    if(testt[i+1]-testt[i]==1)
    lianx++;
    }
    if(same==2)
    threes++;
    if(lianx==2)
    threes++;
    same=0;
    lianx=0;
    }
    }
    void panduan() /*本程序的精髓*/
    {int data[14];
    int pw[14];
    int pt[14];
    int pi[14];
    int pf[14];
    int test[12];
    int jj,w,mm,nn,tpp=0,lp=0,ww=0,tt=0,ii=0,ff=0;ill=0;
    for(jj=0;jj<=me.m;jj++)
    {
    if(me.pp[jj].d[0]==1)
    data[jj]=me.pp[jj].d[1];
    if(me.pp[jj].d[0]==2)
    data[jj]=me.pp[jj].d[1]+10;
    if(me.pp[jj].d[0]==3)
    data[jj]=me.pp[jj].d[1]+20;
    if(me.pp[jj].d[0]==4)
    data[jj]=me.pp[jj].d[1]+30;
    }
    if(logo==2)
    w=logoo+10;
    if(logo==3)
    w=logoo+20;
    if(logo==4)
    w=logoo+30;
    data[computer.m+1]=w;
    for(mm=0;mm<=computer.m;mm++)
    for(nn=mm;nn<=computer.m;nn++)
    if(data[mm]>data[nn+1])
    {
    tpp=data[mm];
    data[mm]=data[nn+1];
    data[nn+1]=tpp;
    }
    lp=0;
    while(lp<=computer.m)
    { if(data[lp]<10)
    pw[ww++]=data[lp];
    if(data[lp]>10 && data[lp]<20)
    pt[tt++]=data[lp];
    if(data[lp]>20 && data[lp]<30)
    pi[ii++]=data[lp];
    if(data[lp]>30 && data[lp]<38)
    pf[ff++]=data[lp];
    lp++;
    }
    if(ww==2)
    istwo(pw);
    else if(ww==3)
    isthree(pw,ww);
    else if(ww==5)
    /*pw[5]原始牌数组,假设已经升序排列*/
    /*test[3]用来放置测试牌的数组*/
    for(i=0;i<4;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pw[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<5;kl++) /*把不在test数组中的三张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==5)
    break;
    }
    test[ill++]=pw[kl];
    }
    isthree(test);
    }
    }
    else if(ww==6)
    isthree(pw,ww);
    else if(ww==8)
    for(i=0;i<7;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pw[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<8;kl++) /*把不在test数组中的六张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==8)
    break;
    }
    test[ill++]=pw[kl];
    }
    isthree(test,ww-2);
    }
    }
    else if(ww==9)
    isthree(pw,ww);
    else if(ww==11)
    for(i=0;i<10;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pw[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==11)
    break;
    }
    test[ill++]=pw[kl];
    }
    isthree(test,ww-2);
    }
    }
    else if(ww=12)
    isthree(pw,ww);
    else if(ww=14)
    for(i=0;i<13;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pw[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==14)
    break;
    }
    test[ill++]=pw[kl];
    }
    isthree(test,ww-2);
    }
    }
    if(tt==2)
    istwo(pt);
    else if(tt==3)
    isthree(pt,tt);
    else if(tt==5)
    /*pt[5]原始牌数组,假设已经升序排列*/
    /*test[3]用来放置测试牌的数组*/
    for(i=0;i<4;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pt[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<5;kl++) /*把不在test数组中的三张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==5)
    break;
    }
    test[ill++]=pt[kl];
    }
    isthree(test);
    }
    }
    else if(tt==6)
    isthree(pt,tt);
    else if(tt==8)
    for(i=0;i<7;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pt[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<8;kl++) /*把不在test数组中的六张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==8)
    break;
    }
    test[ill++]=pt[kl];
    }
    isthree(test,tt-2);
    }
    }
    else if(tt==9)
    isthree(pt,tt);
    else if(tt==11)
    for(i=0;i<10;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pt[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==11)
    break;
    }
    test[ill++]=pt[kl];
    }
    isthree(test,tt-2);
    }
    }
    else if(tt=12)
    isthree(pt,tt);
    else if(tt=14)
    for(i=0;i<13;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pt[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==14)
    break;
    }
    test[ill++]=pt[kl];
    }
    isthree(test,tt-2);
    }
    }
    if(ii==2)
    istwo(pi);
    else if(ii==3)
    isthree(pi,ii);
    else if(ii==5)
    /*pi[5]原始牌数组,假设已经升序排列*/
    /*test[3]用来放置测试牌的数组*/
    for(i=0;i<4;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pi[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<5;kl++) /*把不在test数组中的三张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==5)
    break;
    }
    test[ill++]=pw[kl];
    }
    isthree(test);
    }
    }
    else if(ii==6)
    isthree(pi,ii);
    else if(ii==8)
    for(i=0;i<7;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pi[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<8;kl++) /*把不在test数组中的六张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==8)
    break;
    }
    test[ill++]=pi[kl];
    }
    isthree(test,ii-2);
    }
    }
    else if(ii==9)
    isthree(pi,ii);
    else if(ii==11)
    for(i=0;i<10;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pi[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==11)
    break;
    }
    test[ill++]=pi[kl];
    }
    isthree(test,ii-2);
    }
    }
    else if(ii=12)
    isthree(pi,ii);
    else if(ii=14)
    for(i=0;i<13;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pi[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==14)
    break;
    }
    test[ill++]=pi[kl];
    }
    isthree(test,ii-2);
    }
    }
    if(ff==2)
    istwo(pf);
    else if(ff==3)
    isthree(pf,ff);
    else if(ff==5)
    /*pf[5]原始牌数组,假设已经升序排列*/
    /*test[3]用来放置测试牌的数组*/
    for(i=0;i<4;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pf[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<5;kl++) /*把不在test数组中的三张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==5)
    break;
    }
    test[ill++]=pf[kl];
    }
    isthree(test);
    }
    }
    else if(ff==6)
    isthree(pf,ff);
    else if(ff==8)
    for(i=0;i<7;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pf[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<8;kl++) /*把不在test数组中的六张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==8)
    break;
    }
    test[ill++]=pf[kl];
    }
    isthree(test,ff-2);
    }
    }
    else if(ff==9)
    isthree(pw,ww);
    else if(ff==11)
    for(i=0;i<10;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pf[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==11)
    break;
    }
    test[ill++]=pf[kl];
    }
    isthree(test,ff-2);
    }
    }
    else if(ff=12)
    isthree(pf,ff);
    else if(ff=14)
    for(i=0;i<13;i++)
    {
    for(j=0;j<2;j++)
    {test[j]=pf[i+j];
    }
    if(istwo(test))
    { ill=0;
    for(kl=0;kl<11;kl++) /*把不在test数组中的九张放到test数组中*/
    {if(kl==i)
    {
    kl=kl+2;
    if(kl==14)
    break;
    }
    test[ill++]=pf[kl];
    }
    isthree(test,ff-2);
    }
    }
    }
    void main(void)
    {
    FILE *bmp;
    static char *name[2]={"ff.bmp","logo.bmp"};
    char *p;
    int *lingshi;
    int x,y,i,j,t=2,cont=13,temp,n=0,onetothirteen=13,oneorthirteen=13,l=0,ll=0,kk,u;
    int every=0,w=0,x1,x2,y1,y2,every1=0;
    int logo,lg,lgg,logoo,b=0,c=0,pg=0,h,h1,g=0,kkk,kkkk,r=0,d,o=0,dwei=0,dweig=0,dw[3],nn;
    BYTE palette[256][3];
    SETVGA;
    getch();
    while(t--)
    {
    bmp=fopen(name[t],"rb");
    fseek(bmp,54,SEEK_SET);
    for(i=0;i<256;i++)
    {
    palette[i][2]=fgetc(bmp)>>2;
    palette[i][1]=fgetc(bmp)>>2;
    palette[i][0]=fgetc(bmp)>>2;
    fgetc(bmp);
    Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
    }
    for (y=0;y<200;y++)
    for(x=0;x<320;x++)
    pokeb(0xa000,y*320+x,fgetc(bmp));
    fclose(bmp);
    getch();
    }
    getch();
    fillRectangle(0,0,320,200,0);
    getch();
    randomize();
    me.m=onetothirteen;
    while(me.m>0) /*先循环,给自己拿牌*/
    {

    temp=random(136);
    if(m[temp].data2==0 && m[temp].data1==0)
    {
    me.pp[n].k=m[temp].name; /*把136中之一的牌放到我的手上*/
    me.pp[n].oneorfour=m[temp].number; /*判断同一个花色中的第几张*/
    me.pp[n].number=temp; /*第几张,用来排序*/
    m[temp].data2=1; /*判断牌是谁的*/
    kk=1;
    }
    if(kk==0) /*判断如果又选择了,就从新再选*/
    {
    me.m++;
    n--;
    }
    me.m--;
    n++;
    kk=0;
    }
    me.m=12;
    melipai(); /*理牌*/

    n=13;
    while(l<n)
    {
    z=z+20;
    showbmp(l);
    l++;

    }
    randomize();
    computer.m=oneorthirteen;
    n=0;
    while(computer.m>0) /*循环,给对方拿牌*/
    {
    temp=random(136);
    if(m[temp].data2==0 && m[temp].data1==0)
    {
    computer.pp[n].k=m[temp].name; /*把136中之一的牌放到电脑的手上*/
    computer.pp[n].oneorfour=m[temp].number; /*判断同一个花色中的第几张*/
    computer.pp[n].number=temp; /*第几张,用来排序*/
    m[temp].data2=2; /*判断牌是谁的,2为电脑*/
    kk=1;
    }
    if(kk==0) /*判断如果又选择了,就从新再选*/
    {
    computer.m++;
    n--;
    }
    computer.m--;
    n++;
    kk=0;
    }
    computer.m=12;
    comlipai(); /*电脑理牌*/
    n=13;
    while(ll<n)
    {
    zy=zy+20;
    showybmp(ll);
    ll++;
    }

    z=54400;
    while(key!=ESC)
    {

    keyy=bioskey(0);
    if(keyy==LEFT)
    { w=1;
    if(every==0)
    {
    every=1;
    z=54440-5*320;

    }
    zz=zz+5*320;
    showbmp(every);
    if(every==0)
    {
    x1=20;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==1)
    {
    x1=40;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==2)
    {
    x1=60;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==3)
    {
    x1=80;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==4)
    {
    x1=100;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==5)
    {
    x1=120;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==6)
    {
    x1=140;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==7)
    {
    x1=160;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==8)
    {
    x1=180;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==9)
    {
    x1=200;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==10)
    {
    x1=220;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==11)
    {
    x1=240;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==12)
    {
    x1=260;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    zz=0;
    every--;
    z=z-20;
    }
    if(keyy==RIGHT)
    { if(w==0)
    {
    z=54440-5*320;
    z=z-20;
    w=1;
    }
    if(every==12)
    {
    every=11;
    z=54640-5*320;
    }
    zz=zz+5*320;
    showbmp(every);
    if(every==0)
    {
    x1=20;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==1)
    {
    x1=40;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==2)
    {
    x1=60;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==3)
    {
    x1=80;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==4)
    {
    x1=100;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==5)
    {
    x1=120;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==6)
    {
    x1=140;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==7)
    {
    x1=160;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==8)
    {
    x1=180;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==9)
    {
    x1=200;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==10)
    {
    x1=220;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==11)
    {
    x1=240;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }
    if(every==12)
    {
    x1=260;
    y1=165;
    fillRectangle(x1,y1,x1+20,y1+4,0);
    }

    zz=0;
    every++;
    z=z+20;
    }
    showbmp(every);
    key=keyy;
    if(keyy==ENTER)
    {
    rgzn(every); /*********************/
    if(sing==1) /*如果可以乓,做相应的处理*/
    {
    kkk=0;
    kkkk=0;
    while(kkk<=computer.m)
    {
    if(computer.pp[kkk].p!=1)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    {
    m[computer.pp[kkk].number].data1=1;
    dwei=computer.pp[kkk].number;
    computer.pp[kkk].p=0;
    }
    kkk++;
    }
    ll=0;

    while(ll<3)
    { zl=zl+20;
    bmpp(dwei); /*显示乓的牌*/
    ll++;
    }

    zl=zl+9600-60;
    kkk=0;
    computer.m=computer.m-2;
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    ll=0;
    temp=random(computer.m); /*出牌等待完善*/
    zyy=zyy+9280+20;
    showcbmp(temp);
    zyy=zyy-9280;
    /*****/
    rgznme(temp);
    panduan();
    if(me.m==0)
    if(second==1 && threes==0)
    printf("you win!");
    if(me.m==3)
    if(second==1 && threes==1)
    printf("you win!");
    if(me.m==6)
    if(second==1 && threes==2)
    printf("you win!");
    if(me.m==9)
    if(second==1 && threes==3)
    printf("you win!");
    if(me.m==12)
    if(second==1 && threes==4)
    printf("you win!");

    kkk=0;
    kkkk=0;
    while(kkk<=computer.m)
    {
    if(kkk!=temp)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    m[computer.pp[kkk].number].data1=1;
    kkk++;
    }
    kkk=0;
    computer.m=computer.m-1;
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    fillRectangle(0,0,320,30,0);
    n=computer.m;
    ll=0;
    zy=0;
    while(ll<=n)
    {
    zy=zy+20;
    showybmp(ll);
    ll++;
    }
    ll=0;
    getch();
    sing=0;
    sing1=1;
    }

    if(sing==2) /*如果可以杠的做相应处理*/
    {
    kkk=0;
    kkkk=0;
    while(kkk<=computer.m)
    {
    if(computer.pp[kkk].g!=1)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    {
    m[computer.pp[kkk].number].data1=1;
    dweig=computer.pp[kkk].number;
    computer.pp[kkk].g=0;
    }
    kkk++;
    }
    ll=0;

    while(ll<=3)
    { zl=zl+20;
    bmpp(dweig); /*显示杠的牌*/
    ll++;
    }
    zl=zl+9600-60;
    kkk=0;
    computer.m=computer.m-3;
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    kk=0;
    computer.m++; /*加一个牌的容量*/
    while(kk!=1)
    {
    temp=random(136); /*出牌*/
    if(m[temp].data2==0 && m[temp].data1==0)
    {
    computer.pp[computer.m].k=m[temp].name; /*把136中之一的牌放到电脑的手上*/
    computer.pp[computer.m].oneorfour=m[temp].number; /*判断同一个花色中的第几张*/
    computer.pp[computer.m].number=temp; /*第几张,用来排序*/
    m[temp].data2=2; /*判断牌是谁的,2为电脑*/
    kk=1;
    }
    }
    comlipai();
    temp=random(computer.m); /*出牌,等待完善*/
    zyy=zyy+9280+20;
    showcbmp(temp);
    zyy=zyy-9280;
    /*****/
    rgznme(temp);
    panduan();
    if(me.m==0)
    if(second==1 && threes==0)
    printf("you win!");
    if(me.m==3)
    if(second==1 && threes==1)
    printf("you win!");
    if(me.m==6)
    if(second==1 && threes==2)
    printf("you win!");
    if(me.m==9)
    if(second==1 && threes==3)
    printf("you win!");
    if(me.m==12)
    if(second==1 && threes==4)
    printf("you win!");

    kkk=0;
    kkkk=0;
    while(kkk<=computer.m) /*把未选的牌放到零时变量*/
    {
    if(kkk!=temp)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    m[computer.pp[kkk].number].data1=1;
    kkk++;
    }
    kkk=0;
    computer.m=computer.m-1; /*把未选到的剩余牌放入电脑手中*/
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    fillRectangle(0,0,320,30,0);
    ll=0;
    zy=0;
    while(ll<=computer.m)
    {
    zy=zy+20;
    showybmp(ll);
    ll++;
    }
    sing=0;
    sing1=1;
    }
    if(sing==7) /*如果可以吃的,做相应处理*/
    { nn=0;
    kkk=0;
    kkkk=0;
    while(kkk<=computer.m)
    {
    if(computer.pp[kkk].c!=1)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    {
    m[computer.pp[kkk].number].data1=1;
    dw[nn++]=computer.pp[kkk].number;
    computer.pp[kkk].c=0;
    }
    kkk++;
    }

    if(me.pp[every].number<dw[0])
    {
    dw[2]=dw[1];
    dw[1]=dw[0];
    dw[0]=me.pp[every].number;
    }
    if(me.pp[every].number>dw[1])
    {
    dw[2]=me.pp[every].number;
    }
    if(me.pp[every].number>dw[0] && me.pp[every].number<dw[1])
    {
    dw[2]=dw[1];
    dw[1]=me.pp[every].number;
    }
    nn=0;
    while(nn<3)
    { zl=zl+20;
    bmpp(dw[nn]); /*显示吃的牌*/
    nn++;
    }
    zl=zl+9600-60;
    kkk=0;
    computer.m=computer.m-2;
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    ll=0;
    temp=random(computer.m); /*出牌等待完善*/
    zyy=zyy+9280+20;
    showcbmp(temp);
    zyy=zyy-9280;
    /*****/
    rgznme(temp);
    panduan();
    if(me.m==0)
    if(second==1 && threes==0)
    printf("you win!");
    if(me.m==3)
    if(second==1 && threes==1)
    printf("you win!");
    if(me.m==6)
    if(second==1 && threes==2)
    printf("you win!");
    if(me.m==9)
    if(second==1 && threes==3)
    printf("you win!");
    if(me.m==12)
    if(second==1 && threes==4)
    printf("you win!");

    kkk=0;
    kkkk=0;
    while(kkk<=computer.m)
    {
    if(kkk!=temp)
    {
    comp.pp[kkkk].k=computer.pp[kkk].k;
    comp.pp[kkkk].oneorfour=computer.pp[kkk].oneorfour;
    comp.pp[kkkk].number=computer.pp[kkk].number;
    kkkk++;
    }
    else
    m[computer.pp[kkk].number].data1=1;
    kkk++;
    }
    kkk=0;
    computer.m=computer.m-1;
    while(kkk<=computer.m)
    {
    computer.pp[kkk].k=comp.pp[kkk].k;
    computer.pp[kkk].oneorfour=comp.pp[kkk].oneorfour;
    computer.pp[kkk].number=comp.pp[kkk].number;
    kkk++;
    }
    fillRectangle(0,0,320,30,0);
    n=computer.m;
    ll=0;
    zy=0;
    while(ll<=n)
    {
    zy=zy+20;
    showybmp(ll);
    ll++;
    }

    getch();
    sing=0;
    sing1=1;
    }
    if(sing==0) /*如果没有可以乓或杠的就标明牌无用*/
    {
    kk=0;
    h=me.pp[every].number;
    m[h].data1=1; /*此牌已经无用*/
    if(sing1!=1)
    {
    zyy=zyy+9280+20;
    showbmpd(every);
    zyy=zyy-9280;
    }
    while(kk!=1)
    {
    temp=random(136);
    if(m[temp].data2==0 && m[temp].data1==0)
    {
    me.pp[every].k=m[temp].name; /*把136中之一的牌放到我的手上*/
    me.pp[every].oneorfour=m[temp].number; /*判断同一个花色中的第几张*/
    me.pp[every].number=temp; /*第几张,用来排序*/
    m[temp].data2=1; /*判断牌是谁的*/
    kk=1;
    }
    if(kk==0) /*判断如果又选择了,就从新再选*/
    kk=0;
    }
    }
    sing=0;
    sing1=0;
    melipai();
    n=13;
    z1=54400;
    l=0;
    g=z;
    while(l<n)
    { z=0;
    z1=z1+20;
    showbmp(l);
    l++;
    }
    z1=0;
    z=g;
    }
    keyy=0;
    }

    getch();
    OUTVGA;
    }


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